Tinner's Trail – Martin Wallace's new (old) proposal [KS]

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The name of the author of the game suggests that we will face an advanced economic game, and this is also the case here – the refreshed version of Tinner’s Trail continues to talk about the trade in raw materials in nineteenth-century England.

Surprisingly, the game contains dice – every round we determine the prices of the main raw materials. We have a nice map of Cornwall, the fight for the first position on the track of the order, building a mine on the board, constantly bidding at auctions. In this economical game, we try to expand the mine system to get as many raw materials as possible that we can sell on the market – where the prices vary in each round. To make it more interesting, the earlier in the round the player folds (i.e. decides on a smaller number of actions performed), the better the economic benefit he will get – this is related to the re-overshooting of the value of raw materials. The rules do not seem particularly complicated, and the sense of building an economy and the joy of producing and selling promise to be excellent.

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